Licenciada Sotelo Cia.
Silencio por favor (Silence please)
This is a mutidisciplinary scenic proposal. It looks for the dialogue between the body,
I was lucky to assist Ricardo O´Nascimento (POPKALAB) with Laura Duncker in Leandro Cano´s 083 Collection. The collection was inspired by
Technical assistant / Lecturer / Creative coder at Arte Mutante Workshop. EducaThyssen Summer 2013. Thyssen-Bornemisza Museum. Madrid.
Charanga is music and performance, Portuguese and international, old and modern, traditional and innovative, rural and metropolitan, analogue and digital,
Multichannel installation realized with Dionisio González for his individual exhibition "Le Corbusier: The Last Project" (PhotoEspaña 2013) at Ivory Press
Visuals by Marta||Marta
Pirouette en Re Menor excerpts. Spectacle by Bàcum /arts escèniques i visuals. Directed by Jordi Purtí. Barcelona 2011/2012.
Developed with Kinect, Synapse, Processing,
Junto a LaAgencia; María Carribero y Marta Capilla desarrollamos el concepto; creación y montaje de una instalación audiovisual para mostrar
Cash Converters. Promoción TV Web móvil. do/the/right/click™. Madrid 2012.
Postproduction, video editing, sound design
One of 12 video pieces produced for Estado Puro restaurants corporative Website.
Produced in collaboration with dommo.
0.40. do/the/right/click™. Madrid 2012
Mechanical, Arduino, Sound Analysis, Motors, LEDS, MAX/MSP
Interactive visuals extending alex warp procedural identity.Generative audio-based Processing graphics controlled with Max/MSP and fed with tweets.
An interactive device based in led fiber optic textil and 3 Xbox Kinect that detects the presence of stand´s visitors
Mapping developed with Pilar Caballero and Lucas Ricoy to be presented in RasGas stand at the World Petroleum Congress 2011
Projecto [´Trepia] - Monzo.
Motion tracking using Kinect & Max/MSP Jitter. The projection reacts to the 3 dancer´s movements on each space.
Projecto [´Trepia] - ...de infinitum
Projecto [´Trepia] - Ribeirana
Auditorio de Cangas do Morrazo. Mayo 2011
* Audio analysis: with Max/ MSP/Jitter we detect the frequency, duration and volume of each note that comes out from
The interactive floor reacts to the pressure that trigger sound with Max/MSP; and Kinect Processing generative visualizations reacts to the
Flash AS3 videogame. Using Flashpunk library. Master Digital Media Design. Barcelona. 2010. Developed with Christian Arakaki & Ester Serrano